Courses:

Arts and Architecture >> Film, Television, and Video Theory and Criticism


For Course Instructors

  • Advertise your course for free
  • Feature your course listing
  • Create course discussion group
  • Link to your course page
  • Increase student enrollment

More Info...>>


Course Info

  • Course Number / Code:
  • CMS.998 (Fall 2006) 
  • Course Title:
  • Videogame Theory and Analysis 
  • Course Level:
  • Undergraduate / Graduate 
  • Offered by :
  • Massachusetts Institute of Technology (MIT)
    Massachusetts, United States  
  • Department:
  • Comparative Media Studies 
  • Course Instructor(s):
  • Dr. Alice Robison 
  • Course Introduction:
  •  


  • CMS.998 / CMS.600 Videogame Theory and Analysis



    Fall 2006




    Course Highlights


    This course features a comprehensive list of readings.


    Course Description


    This course is an introduction to the interdisciplinary study of commercial videogames as texts, examining their cultural, educational, and social functions in contemporary settings. Students play and analyze videogames while examining debates surrounding how games function within socially situated contexts. Readings include contemporary game theory (Gee, Squire, Steinkuehler, Jenkins, Klopfer, Zimmerman and Salen, Juul, Bartle, Taylor, Aarseth) and the completion of a contemporary commercial videogame chosen in consultation with the instructor.


    Technical Requirements


    Special software is required to use some of the files in this course: .rm, .mp3, and .mpeg.

     

ACKNOWLEDGEMENT:
This course content is a redistribution of MIT Open Courses. Access to the course materials is free to all users.






© 2009-2020 HigherEdSpace.com, All Rights Reserved.
Higher Ed Space ® is a registered trademark of AmeriCareers LLC.