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Laboratory in Cognitive Science >> Content Detail



Related Resources



Related Resources

Special software is required to use some of the files in this section: .xls, .m. This section contains documents that could not be made accessible to screen reader software. A "#" symbol is used to denote such documents.


LEC #TOPICSRESOURCES
1Introduction
2Variables and Controls - Signal Detection TheoryInteractive program: The WISE Project's Signal Theory Tutorial

Palmer, Stephen E. "Appendix: Signal Detection Theory." In Vision Science. Cambridge, MA: MIT Press, 1999. ISBN: 0262161834.

Hypothetical data and calculation of standard deviation from LSD-Rats Experiment (XLS)
3Single Factor Design and Statistics (T-test)T-test on line

T-test Excel Demo (XLS) (A spreadsheet illustrating how to carry out t-tests in Excel. Courtesy of Ruth Rosenholtz. Used with permission.)
4Factorial Design and External Validity
5How to Write a Research Paper / How to Give a Talk
6Factorial Design and Statistical Analysis (ANOVA)
7Project 1 Presentation: Single Factor DesignTen Secrets to Giving a Good Scientific Talk
8MATLAB® Tutorial - Description of Project 2Psychophysics Toolbox

Brainard, D. H. "The Psychophysics Toolbox." Spatial Vision 10 (1997): 433-436.

Psychtoolbox: SCREEN function

Introductory Script (M)

Making a Bar Graph (M)
9Greatest Experiments in Cognitive ScienceTong, Frank. "Splitting the Spotlight of Visual Attention." Neuron 42 (2004): 524-6.
10Experimental Paradigms in Cognitive ScienceChange Blindness Demos

Simons, Daniel J. "Attentional capture and inattentional blindness." Trends in Cognitive Sciences 4 (2000): 147-155.

Rensink, Ronald A. "Change Detection." Annu Rev Psychol 53 (2002): 245-77.

Green, C. Shawn, and Daphne Bavelier. "Action video game modifies visual selective attention." Nature 423 (2003): 534-537.
11Cognitive Neuroscience Methods
12Single Participant Experiments, Quasi-ExperimentsWhat is a Survey?

Survey: Research methods workshop

NonExperimental Approaches
13Correlational Studies and Non Experimental Research
14Project 2 Presentation: Factorial DesignTen secrets to give a good talk
15Description of Project 3Buckner, R. L. "The Potion's Magic." Neuron 42 (2004): 526-7.

Sheese, B. E., and W. G. Graziano. "Deciding to defect: the effects of video-game violence on cooperative behavior." Psychol Sci 16 (2005): 354-7.

How to Write a Paper (PDF)#
16Experiments in Other Sciences
17Special Topic: Understanding the Visual World
18Ethics in Research
19General Review
20Exam in Class
21Project 3 Discussion
22Flawed Studies
23Review
24Project 3 Presentation
25Project 3 Presentation (cont.)
26Discussion of Articles (Optional)
27Last Class: Final

 








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